cool tools for cool artists 3D scultping for 2D minds...

Bones 101
setting up bones for posing in Curvy 3D  2.0


back to:    -  Overview    Tutorials  -

Also supports
3D Layers:

powerful animation software, Anime Studio Pro

After you're done
with sculpting
and modeling,
take your art
to the next level:

postwork shop, filter effects, graphics art FX, styles editor

 Poser 7 and Poser 8 on sale

The perfect marriage:

Poser + Carrara
+ Project Dogwaffle

Can't afford
PD Artist at $19?

Someone else is willing to pay for your copy of PD Artist, if you buy something from them first - and there are many products and services to choose from!

Final remarks & Next Steps

In this exercise, we used a single mesh of the whole entire leg, and placed several bones through it. This is a typical example of where several rigid bones are inside a softbody container. This is however not the only possible use. You can for example also use one bone per solid, rigid body part. For example, if you have a model which is made of 'bones', not flesh, and you want to control their poses, like for a skelleton, without messing it up. The rigging through bones will give it some nice controls.

Furthermore, we used a single object above, that was turned into a mesh. That too is not strictly necessary. You can certainly use bones to control the pose of Line objects and Lathes, for example.

If the objects are found to be defined by control curves, then the bones affect the position and shape of the control curves, which in turn affect the shape of the object. If the objects are foudn to be made of polygonal meshes, then the bones will affect the position of the polygon's vertices.

to be continued...

Beginner Tutorials
Getting Started
Photoshop 3D Layers
back to Bones 101

Bones 101
part 1
part 2
part 3
part 4
part 5
part 6
part 7


Time for a Break!

Halo 2 for PC