PD Howler 11 - new features (a brief summary)
New gradient tool
Numeric entry throughout the program
When you see a slider to set some value for a parameter, in most
places you can now also set the value with a numeric text box entry next
to the slider.
This makes it easier to re-create a desired
effect that was created with specific values. Or finely adjust a
specific effect when the slider is not easily giving all fine details.
Improved image scaling sampling
Improved crop tool
Callouts and vector objects
Great for comics, illustrations with narrations and stories with 'Bang'
and 'Pow' annotations. But we went beyond the text bubble. We also added
a few things like stars, trees and more.
New Puppy Ray for GPU(*)
A lot of work went into making the GPU version of Puppy Ray more
capable, more powerful. There are also some minor changes in the CPU
version, such as multiple sky presets.
Rewritten for higher quality rendering
Water plane with reflections and waves
Improved sampling for better quality far and near
Improved global illumination
Bounce light, like indirect lighting, bright walls contribute additional lighting to dark shady areas.
- Bump maps for more realistic surface textures
- Refraction on water plane
The media browser is where you can manage and access many types of
brushes, including internal brushes, custom brushes, custom animated(!)
brushes, and a variety of particle, foliage, bristle and orbicle
brushes. New features:
Improved curve and rotoscope tools
- Save particle media directly from the media browser
Delete directly from the media browser
The Curve tool continues to be a surprisingly powerful tool, with
ever growing new options and features. Whether you're into still image
and asset creation, or need rotoscoping across an animation, you will
want to play with the Curve tool. For example, if you don't have a
drawing tablet but want to simulate pressure-based changes to the brush
stroke's tips at start and end of of your drawn lines, take a close
look. Here's what's new:
Free transform on currently selected control points.
Many new filters, most of them with support for animation. Worley
noise, for example, and be used to create stormy ocean waves, or sand
Water drop filter
Font panel arrow key and mouse wheel navigation
All new "Ground up" object oriented API
GUI color pen settings
System look option
It took a while to develop this new basis. Now we can produce better
dogwaffles faster. And we are sharing some of what we've learned. f you
are a game developer or programmer alike, you might find these video
tutorials on the new API of interest.
Much simpler to program and much more powerful
Vector drawing in 2D/3D
Vector and matrices
Gradients and convolution kernel
Color and color matrix
Keyframes and curves
XML parsing, properties, pattern matching and stack classes
Obj file parsing and geometry
If you are a software developer, look for the Playlist of 40+ videos here:
New Drawing Mode in Post-FX: RGB + Alpha
This is for game developers and content creators who want to create assets with transparent background.
Click here to read more
A free game to play, for when you're tired of being creative and need a diversion
We have included the plugin version
of Dan's free game
(*) GPU only implementation.
Not available on CPU only.