What is PD
PD Artist is digital painting software for PCs running Microsoft Windows, powered by Project Dogwaffle.
It is priced more affordably than its full-featured big brother, PD
Howler. What it doesn't have is the tools for working on animations
animation and video (with one exception: you can have animated brushes).
If you don't work on animations, PD Artist may be a smarter solution
for you. Why pay money for tools you won't use?
Here are a few links to features and galleries. Mostly done in PD Howler, but also possible in PD Artist for the most part. Just ignore the animation side, and you've got roughly what you can do with PD Artist.
Below you will find a collection of images that can be created in PD
Artist. They were either created in PD Artist, or in PD Howler, which
has even more features than PD Artist. The images here though were
created with features and tools also found in PD Artist, so you can
create the same in PD Artist. (for the most part what makes the
difference between PD Artist and PD Howler is that Howler can also do
animations and work with video).
Want animation? Work on Video clips? Go beyond PD Artist, use PD Howler
Note: if you order PD Artist first, and later wish to add animated
features, we offer a discount coupon to upgrade. It comes usually
included with the downloadable delivery of PD Artist (or also of PD
Particles) but you can also contact us to request your discount coupon based on your current latest version.
The Interface of PD Artist 10:
You may see a different look of the interface at first, after you
install yours. This is because it is highly customizable, with various
color schemes to choose from. Some palettes and toolbars can be made to
be floating or stuck to the left or right of the screen.
Here is part of the interface, with a dark background color, light color
for text. The toolbar for Particle settings is showing on the right
side. There are several categories of Particle brushes. The one showing
here is Bristles, with the new Salt & Pepper slider, which adjust
the level of embossing for the bristles.
The image showing in this example was however created with another
particle type: Orbicles. That type also can be tied to an audio source,
hence the Audio meter showing in front of it. The sound level affects
the size of the Orbicle brushes when enabled in this manner.
Image 1 - A Raven contemplating the scene:
The background landscape was completely created in PD Artist. (or PD
Howler, same tool). PD Artist can quickly create landscapes from
elevation maps. It also adds erosion, sediment elevation and sediment
coloring. It then adds lighting with raytraced cast shadows, and can
render it too with ambient occlusion shading. There is also a module for
adding clouds and fog. The clouds are prebuilt. In PD Howler you can
create your own in the Particle Modeler (which is animated and hence a
tool that is not included in PD Artist).
The grass near the bottom on the ground was painted with particle brushes (Optipustics presets for 'Baddy grass').
The trees to the left and right were painted with a single brush stroke each, using a particle preset from the 'Foliage' group.
Notice that the raven and branch it sits on were blurred. That part of
the image was in a separate layer, and even though PD Artist didn't do
automatic apha-blended opacity, using the raven layer in Multiply mode
works well enough to make it appear opaque, since when you multiply
black pixels to any others from layers below, they turn black.
Image 2 - Another Raven:
The raven and tree came from a photograph which we took in our
neighborhood and turned into a black and white, then placed in a layer
on top of the background image.
The bright glow and lensflares from the Sun in the upper left was also added in PD Artist.
Image 3: Yet another raven and landscape
Here's another example of a snowy landscape created with the 3D Designer
filter, which starts from an elevation map to create renderings with
erosion and sediments added by it. A slight blur for the foreground
layer lets us focus on the beauty of the background scenery.
This image had several stages: background skies with clouds were hand
painted. Then a mountain range that was created in 3D Designer was
added. Then a lot of different rocks and foliage were added, painted in
the mid and nearby front areas. Most of these are based on foliage
Image 5: Another River Canyon
This is another example of using the 3D Designer to create a landscape
with sediments and erosion. In this case, something like a canyon. It
also shows the 3 basic color levels that are based on the elevation:
Grass (green) at the lower levels, Rock (grey) in the middle elevations,
and Snow (white) in the upper peaks. Additionally, the sediments can be
left unaffected and pick their coloration based on height and slope
like the rest of the terrain, or they can be forced to one of the three
main colors. In this case, the sediments were matched to Snow, which
adds patches of snowy sediments here and there in lower elevations too.
An image like this takes just a few seconds to create. Ok, perhaps a minute. With practice and experience ;-)
If you want to learn the tricks about how to use the 3D Designer filter
for creating images similar to this, watch the tutorial series in the "River Canyon" playlist of our YouTube channel:
Here's another example of a landscape that start with a rendered mountain that came from the 3D Designer filter.
There are various elements of bushes, grass and trees that were added
below, and those are again based on brushes from the foliage brushes or
general particle brushes.
Image 7: Mystic fog, monolithic blocks
This one was created with one of the earlier releases of the 3D
Designer, which already had elevation fog but didn't have all lighting,
shadow casting or erosion/sediment effects yet. It didn't need it.
The clouds were not rendered at the same time as the bottom part of the
scene, but rather composited later. Interestinly, a lot of interesting
cloudy skies like this can be created in 3D Designer too.
Image 8 - Lens flares
Project Dogwaffle has several presets for various types of glowing lights and lens flares.
Image 9 - Adding grass and foliage details nearby
This is the same image as the prior one above, but we've painted some
grass and bushes or small trees nearby. Using the foliage and particle
brushes, this can be done in mere seconds.
Image 10 - more landscape painting
Using a mix of various grass and foliage settings for bushes, tufts and trees.
Image 11: Big Moon
The Moon came from a photograph we took, and stamped in screen mode over the sky and clouds.
The landscape is of course created with the 3D Designer filter.
There is also a nice lens flare for the bright star.
Image 12 -
particle brushes for grass, foliage brushes for bushes and trees
Another example of using particle and foliage brushes.
The landscape was rendered in Puppy Ray, the ray tracer from PD ARtist
and PD Howler. The sun was added in post, and so was the light rays /
shadows from the mountains nearby (using Mystic vision filter in Dark
ANother rendering in 3D Designer, with added post for the lens flare
The mountain was created in 3D Designer, the sky too but in a separate rendering, and the two were then composited together.
The mystical side of Puppy Ray rendering.
Painting with various brushes
The helms of grass in the forground use a new feature that changes the
size of the brush along the path. t's a post processing repaint effect,
using a size-control envelope.
More rendering with 3D Designer.
Using an alternate image (in the Swap buffer) to control the size of the
brush. In this example, the controlling swap image goes white to black
from buottom to top. The result is that the brush automatically changes
its size as you paint across the range.
Just a few samples of brushes.
paper texture through the brush, and controlling the size with an envelope.
Salt and pepper, a new control for the bristle brushes.
Putting it all together.
paper texture through the brush, and controlling the size with an envelope.
Going beyond PD Artist, with PD Howler
The Howler edition of Project Dogwaffle is a superset of PD Artist. It
includes all the same features PLUS traditional animation and working on
video clips, such as for stabilization, motion predicted interpolation
and repairing missing frames, an exposure sheet for traditional (frame
by frame drawn) animation. Most of the filters can apply across the
frames of an animation. 3D Designer and PuppyRay can also render across